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Mickey's jumping skills are serviceable, but feel weightless. Of course, with new dimensions comes a change in controls. These gems will open a path to the boss witch herself at the top of the Castle. Accompanied by the ever-present narrator, Mickey navigates these fantastical lands in pursuit of Mizrabel's henchmen and the seven rainbow gems they carry. The levels are whimsical affairs – Mickey travels through exotic locales like haunted forests, undersea ruins, and a world of sugar and candy found within a cup of tea. Some stages even shift to a top-down perspective, allowing Mickey free, unfettered access to all three dimensions of movement.Īlso new in this remake is a hub area where Mickey can roam around, viewing anything he's unlocked and can select levels to journey to, provided he has enough gems to unlock them. Paths weave into the background or curve along cylindrical towers in twisting, circuitous routes that double back on each other at unexpected moments. The linear stages mix up the traditional "go right" design by taking advantage of the new three-dimensional engine. It looks like Sega Studios Australia enjoyed twisting the concept of "side-scrolling", though. Armed only with his plucky attitude, dogged determination and a mean throwing arm, Mickey immediately sets out to rescue the love of his life from Mizrabel's lair, the titular Castle of Illusion.Ĭastle of Illusion takes the 1990 Sega Genesis title and spiffs it up with some voice-acting and sharp graphics, but at its core it remains a side-scrolling, two-dimensional platformer. That evil, no-good hag of a witch Mizrabel is at it again-no longer content with attempting to murder Snow White for being prettier, she's kidnapped Mickey Mouse's main squeeze Minnie in an attempt to steal her youth.
WTF Of all the Disney women Mizrabel could go after, she chooses the anthromorphic mouse? I don't even want to know what's about. LOW …Except in the unwieldy underwater segments. HIGH Someone had fun making this game, and it really shows…